Re:Blackmagic Camera for iPhone
by kwonkicker on Monday October 09, 2023 @02:38AM
(#37817601)
Blender and Unreal Engine comes to mind. Similar formula.
Blender is open source and free, Unreal is paid on the backend.
I wouldn't describe blender as following this formula. The only thing they sell (last time I checked) is blender studio, which as far as I'm aware is more just another way to donate while getting some things in return.
One word: Freemium.
Re:Blackmagic Camera for iPhone
by greenknight on Monday October 09, 2023 @02:49AM
(#37817661)
So I work daily in resolve. I had a project come up at home, where i was like oh ill just use resolve as it has everything we need.
Within 2 minutes, I was running into features i needed to pay for. Within 20 minutes I had bought a home copy because of how integral it is to my workflow.
They get people in by being able to do the basics, but anything remotely complex, you pay for.
I think a lot of users acquire the Studio license similar to myself as well, being a free user for a long time and when I finally went looking for my own shooting device, Black Magic Pocket Cinema was a no brainer and includes a Studio license.
The free version of Resolve is still limited for more serious / professional applications; e.g. not making use of hardware acceleration, not having certain effects, and not processing certain professional workflow codecs.
With this strategy, Resolve is essentially the "go-to" for newbies into video editing.
What's so great about Resolve licensing is their lifetime license. Pay $295 once, get it forever. For commercial productions, Blackmagic gets their $$$$$ from their cameras, physical control panels and hardware, etc. These, again range from good value (for entry and mid level) to expensive.