Is there a language out there that gives you that choice?
I expect you mean choose not to use strong static typing as per the original piece? Compatibility is a pretty good reason. I'd like to see Javascript die in the fiery pits of hell as much as the next guy, but its positioning means it is almost inevitable that some system will make it the only reasonable choice for you to choose if you want to build for that system.
Typescript doesn't help. It adds static typing, but not strong typing.
Usually: A strong type system does not allow types to change after being established. A weak type system allows types to change. This is also described in the original article.
so... like in c++?
Generally "strong" vs "weak" typing[1] is an ill-defined an mostly useless definition.
[1] as opposed to static vs dynamic or safe vs unsafe.
edit: I guess what you want to say is that implicit casts make a type system weak. But even there there is plenty of wiggle room: I think that everybody agree that implicitly converting the string "1" to an integer is bad (which is not allowed in C++). Narrowing conversions are arguably bad (they are sometimes allowed in C++), but some other implicit conversions are hard to argue against (int to long for example, or derived to base).
For dynamic types, sure, that's a reasonable enough definition. But it doesn't really make sense for static types: they're attached to expressions in your source code, not runtime values.
In order to have that, you need static typing of variables and constants, like most statically typed imperative languages have. But you also need a method to specify required input types and expected output types of all functions.
In a purely functional language like Haskell where there are only functions, and functions are first class and can be both inputs to or outputs from other functions, then the entire operation of the program is encapsulated in its function type signatures.
The entire flow of data and logic through the program can be type-checked by the compiler, and function implementations checked against their type signatures.
Or do you mean that the C-based escape hatches like casting pointers make the type system inherently weak? You don't have to use them though...
Said UB is observationally indistinguishable from miscompilation under some toolchains under some optimisation controls.
It also has various bolt on weirdness like const doesn't mean the thing won't be changed by some other pointer so you can't constant propagate based on it, unless it's written on the global, at which point attempts to mutate it anyway may succeed under the usual UB challenges.
Maybe that's a "strong" type system, but you'd only define it like that if you started by taking C++ as axiomatically reasonable.
> I'd like to see Javascript die in the fiery pits of hell as much as the next guy
Part of the problem is that some of those "next guys" don't have the experience and/or vision to realize that it needs to die. Perhaps we should emulate Cato in our subsequent HN posts:
And furthermore, I consider it necessary that Javascript be replaced with WebAssembly so that we can use well-designed languages in the browser.
As soon as there's any complexity at all or another person involved that exception stops.
Now, in general, I agree with you. If it's a one-off (or if it's really never going to need maintenance), and if it's small enough that you don't need types while writing it, then sure, do whatever is easiest at the time. But "never going to need maintenance" often turns out to be a lie, and when that time comes, you may be happy for some types as signposts to give a hint of what you were thinking all those months or years ago.
Otherwise, if you're unable to source another script, you could just have another script return a normal result in addition to a JSON blob of the environment variable changes the caller should make, which is probably worse than just allowing sourcing.
Pipes allow arbitrarily complex networks of communicating sequential processes. In some cases, networks of tiny CSPs are cleaner, but without discipline, they can rapidly become worse than huge monoliths.
Particularly as programs start out simple and organically grow, once they start hitting length limits, they're going to start evolving into locally-distributed computation. Maybe you get something nice like composable small unix-like utilities. However, I suspect there's a large overlap between the set of developers who would do that well and the set of developers who would still keep things nice and modular within a single process if they didn't have size limits.
The C runtime, on the other hand, will gladly (with UB nasal demon caveats) allow you to treat an int as a pointer. There are static type checks, but no hard limits on the type-confused nonsense it will attempt to execute. C is weakly statically typed.
Java, C#, etc. are strong statically typed. There are static checks at compile time, and the runtimes do their best (modulo escape hatches) to use dynamic runtime type checks to plug the gaps in the static type systems. (For any sufficiently complex sound/consistent type system, as per Godel, there will be some type-correct programs that cannot statically type-check. So, in practice, there will always be escape hatches in the type system. Hopefully most of these escape hatches are backed by dynamic runtime checks.)
Of course, these categories are a partially-ordered continuum, not clear binary distinctions. Also, type weakness is more a property of the runtime than the language, but for those languages with specifications, the language specification usually also specifies a large amount of behavior for a compliant runtime.
What Lisp are you using that doesn't have types?
The vast majority yes, that's why I was a bit confused :D
There some languages that have no types. The only thing I can think of though is a POSIX shell minus arrays.
> Most Lisps do not have a static type system
True
> and even fewer have a "strong" type system.
Common Lisp, Emacs Lisp, Scheme, Hylang, Clojure, and Racket all feature strong typing. I'm curious where you have found this trove of weakly typed Lisp dialects
I think that interpretation of the "strong" vs "weak" scale is a valuable one within the context of the blog post. The post is at least partially about how type systems can help the programmer by making them aware of certain kinds of errors (it is also about when: static vs dynamic).
My understanding of the terms covariance and contravariance are a bit shaky. Could you provide an example in another language that you think cannot be expressed using the provided utilities of most Lisp's?
You also mentioned that you don't think most Lisp's have "expressive" type systems. What do you mean by that? When I think of a type system as being expressive, I think of it as having explicit rather than implicit types, which is unrelated to the issue of strongly vs weakly typed and static vs dynamic types. Do you mean more like how you can describe / constrain the relationships between types in certain strongly typed languages?
Sure, agree. That's also the real point: type systems primarily exist to make semantically impossible computations unrepresentable in the language (at least, without some extra song and dance). To this end, Lisps have rather lackluster type systems, but they don't try to encode much of the languages semantics into a type system.
> My understanding of the terms covariance and contravariance are a bit shaky. Could you provide an example in another language that you think cannot be expressed using the provided utilities of most Lisp's?
The wikipedia article on the topic is a great source: https://en.wikipedia.org/wiki/Covariance_and_contravariance_...
I'm actually mostly concerned with type invariants (ex. List[int]), which don't really have much for representation in Lisps from what I've seen. Further, see above about using types to make compile-time assertions/checks about the behavior at runtime.
> You also mentioned that you don't think most Lisp's have "expressive" type systems. What do you mean by that? When I think of a type system as being expressive, I think of it as having explicit rather than implicit types, which is unrelated to the issue of strongly vs weakly typed and static vs dynamic types. Do you mean more like how you can describe / constrain the relationships between types in certain strongly typed languages?
"Expressive" is a nothing word that doesn't have concrete meaning in-context, similar to "strong" type system. That being said, I would say Rust, OCaml, and TypeScript have expressive type systems: the behavior of the language is largely encoded as types. The implicit vs explicit nature of types is not super consequential IMO, it has more to do with how you primarily represent semantic meaning. In lisp, it's symbols. In Rust, it's traits, enums, and structs (+ the affine types, but that's not relevant here).
That makes inheritance-based covariance and contravariance largely moot.
You have substitutability-based covariance and contravariance (you can't get away from those) but they cannot be subdued declaratively.
E.g. if you're passing a callback function somewhere, which you know will pass widget objects to the callback, it's okay to use a function that was written to handle gadget objects, if widget objects are designed to substitute for gadget objects.
That's contravariance of substitutability.
Substitutability is the only thing that matters in the end. Declared inheritance doesn't ipso facto guarantee substitutability, and therefore declared covariance or contravariance, which are inheritance based, do not guarantee actual substitutability-based covariance or contravariance.
Having an order of magnitude more unit tests is another option, but that undermines the alleged "less code" benefit of weak typing.
In [0] in particular there're slides 22/23, here is part of the transcript but makes more sense with the slides on:
> And you can call them problems, and I'm going to call them the problems of programming. And I've ordered them here [...] I've ordered them here in terms of severity. And severity manifests itself in a couple of ways. Most important, cost. What's the cost of getting this wrong? At the very top you have the domain complexity, about which you could do nothing. This is just the world. It's as complex as it is. > > But the very next level is the where we start programming, right? We look at the world and say, "I've got an idea about how this is and how it's supposed to be and how, you know, my program can be effective about addressing it". And the problem is, if you don't have a good idea about how the world is, or you can't map that well to a solution, everything downstream from that is going to fail. There's no surviving this misconception problem. And the cost of dealing with misconceptions is incredibly high. > >So this is 10x, a full order of magnitude reduction in (?) severity before we get to the set of problems I think are more in the domain of what programming languages can help with, right? And because you can read these they'll all going to come up in a second as I go through each one on some slide so I'm not going to read them all out right now. But importantly there's another break where we get to trivialisms of problems in programming. Like typos and just being inconsistent, like, you thought you're going to have a list of strings and you put a number in there. That happens, you know, people make those kinds of mistakes, they're pretty inexpensive.
[0] Video: https://www.youtube.com/watch?v=2V1FtfBDsLU
[1] Slides and transcript: https://github.com/matthiasn/talk-transcripts/blob/master/Hi...
[2] Video https://www.youtube.com/watch?v=YR5WdGrpoug
[3] Slides and transcript https://github.com/matthiasn/talk-transcripts/blob/master/Hi...
The reality is I never get to choose. I prefer strong typing. But the projects I am on that ship sailed long ago 2 developers back who used this project as a resume builder.
> I can see both side of the arguments on many topics, such as vim vs. emacs, tabs vs. spaces, and even much more controversial ones. Though in this case, the costs are so low compared to the benefits that I just don't understand why anyone would ever choose not to use types.
> I'd love to know what I'm missing, but until then: Strong typing is a hill I'm willing to die on.
I genuinely want to know what I'm missing. I also outlined in the post all of the arguments I usually see in favor of not having types and why I disagree with them.
I'm happy, willing, and excited to hear what I'm missing.