Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen...
by zinodaur on Friday September 29, 2023 @11:11AM
(#37705423)
I liked the article! Do you know of MMOs that try to use database techniques like write-ahead-logs and log-sequence-numbers for persistence/replication? The nice thing about these techniques is that you can replicate state in a consistent way - so you could have multiple game state services all providing equivalent reads
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