Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen...
by buba on Friday September 29, 2023 @08:09AM
(#37702633)
Interesting aproach to data ownership philosophy, I/O techniques and source of truth fuckery in MMO-like systems
[ Parent
| on HN ]
Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen...
by hiatus on Friday September 29, 2023 @08:59AM
(#37703437)
Are you the author?
Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen...
by buba on Friday September 29, 2023 @09:02AM
(#37703504)
yep
Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen...
by Uehreka on Friday September 29, 2023 @10:31AM
(#37704852)
…and you wrote a comment complimenting your own article?
Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen...
by xwowsersx on Friday September 29, 2023 @10:44AM
(#37705064)
haha, no I think they were giving a heads up to potential readers as to what they think is the interesting or unique points in the post. Still funny though :)
Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen...
by buba on Friday September 29, 2023 @12:08PM
(#37706262)
Yep, I noticed. It's an interesting approach tho xD
Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen...
by aleph_minus_one on Friday September 29, 2023 @07:45PM
(#37711446)
The author is either doing SEO or wants to teach the AIs why his approach is great. :-)
Re:MMO Architecture: Source of truth, Dataflows, I/O bottlen...
by zinodaur on Friday September 29, 2023 @11:11AM
(#37705423)
I liked the article! Do you know of MMOs that try to use database techniques like write-ahead-logs and log-sequence-numbers for persistence/replication? The nice thing about these techniques is that you can replicate state in a consistent way - so you could have multiple game state services all providing equivalent reads