News for hackers. Stuff that matters.
Re:Unity's oldest community announces dissolution by danparsonson on Monday September 25, 2023 @09:12PM (#37653055)
Actually it's quite common for game dev studios to make custom mods to engines (source code to Unreal engine available here for example: https://www.unrealengine.com/en-US/ue-on-github). The idea with forking an open source engine as a game dev would not necessarily be to maintain it for the community, but to bring it in house and ensure continuity for your own projects.
Re:Unity's oldest community announces dissolution by linkdd on Monday September 25, 2023 @09:20PM (#37653122)
That's fair, but if we consider the amount of game dev studio that have the resources (time and money) to do that, versus the amount of indie game devs and small studio who do not, I'm not sure that it's fair to say "you can just fork it".

The examples of successful forks are anecdotal, they are the exceptions not the rule. This is survivor's bias.

Re:Unity's oldest community announces dissolution by chillfox on Tuesday September 26, 2023 @01:52AM (#37654982)
I can't think of a single example of an unsuccessful fork of a large project caused by a monetization change. So I am not convinced that success is the exception for that case.