Re:Unity's oldest community announces dissolution
by JohnFen on Monday September 25, 2023 @06:45PM
(#37651773)
> that doesn't make it a viable alternative for the games industry.
It makes it legally viable, in that it would allow the production of an SDK that isn't restricted by any NDA, and therefore could be incorporated into opens source projects.
Re:Unity's oldest community announces dissolution
by amrocha on Monday September 25, 2023 @07:43PM
(#37652323)
If it was a homebrew project then sure, but this isn't viable for commercial projects:
- The platform holders can and will ban software built without the official SDK
- You'd get delayed access to patches, which might break compatibility with new OS versions
- You're relying on someone being able to reverse engineer new versions for the life of the console. This is a rare skill.
It's like saying you can write your own C compiler. Yeah you can, but you wouldn't use it in production at your job.
Re:Unity's oldest community announces dissolution
by JohnFen on Tuesday September 26, 2023 @10:42AM
(#37660151)
> If it was a homebrew project then sure, but this isn't viable for commercial projects
None of your points appear insurmountable or showstoppers to me, to be honest, but they would require approaches to mitigate them.
Re:Unity's oldest community announces dissolution
by Dylan16807 on Tuesday September 26, 2023 @03:21AM
(#37655645)
The engine is already there. We're talking about alternatives to the console-specific shim layers.
Yes, I know it's possible to reverse engineer the consoles, but that doesn't make it a viable alternative for the games industry.