GMod has built-in PIDs now??
Re:PID Control Challenges
by waste_monk on Tuesday September 26, 2023 @01:27AM
(#37654820)
The Wiremod add-in for Garry's Mod does, alongside with programmable chips and all sorts of neat stuff... although having a look (it has been a number of years...) the PID controller was in the "extras" extension to Wiremod.
I would be sure there's plenty of applications for PIDs in a game engine itself - a quick search turns up things like self-balancing physics objects, making game entities turn to follow a mouse pointer, and so on.