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Re:PID Control Challenges by waste_monk on Monday September 25, 2023 @03:30AM (#37640588)
I'm not a gamedev myself but have played a few games (Stormworks, Garry's mod with Wiremod, From The Depths, at least one or two more which I can't think of the name right now) that allow PIDs to be used in player-designed contraptions. Quite useful for building stabilised gun platforms and things.

I would be sure there's plenty of applications for PIDs in a game engine itself - a quick search turns up things like self-balancing physics objects, making game entities turn to follow a mouse pointer, and so on.

Re:PID Control Challenges by junon on Monday September 25, 2023 @08:53PM (#37652914)
GMod has built-in PIDs now??
Re:PID Control Challenges by waste_monk on Tuesday September 26, 2023 @01:27AM (#37654820)
The Wiremod add-in for Garry's Mod does, alongside with programmable chips and all sorts of neat stuff... although having a look (it has been a number of years...) the PID controller was in the "extras" extension to Wiremod.