Also, Godot has mysteriously acquired a large surge in their funding, and has a much less abusable license structure...
I think Unity has some bad financials right now and are pressing every part of the business to generate more revenue.
I don't think this was some grand scheme - I think they're panicking about money and acting without thinking through the long term consequences of their actions.
Fortunately the rest of their pricing changes don't affect us, but it's still a real pain in the ass
For now. Reminds me of "first they came" [0]
The engine is such a central part of a game company's stack. On one hand that makes it harder to just up and switch, so there is some lock-in there, but on the other hand, if developers don't regard Unity as a reliable partner, they are going to be taking a hard look around at alternatives.
I think the real problem with this pricing move is that it made a lot of Unity users think "hey, we can't trust Unity not to screw us over." That is something that is hard to take back.
Seems like they win on the end.
Looks to me like the good old strategy of we'll start with a very high proposal then come back with a more watered down version thst people will accept as being more reasonnable than the initial terms. But they still get to charge more and seem reasonnable doing so.