Re:Godot is not the new Unity – The anatomy of a Godot API call
by Kiuhrly1 on Tuesday September 19, 2023 @02:33AM
(#37566324)
I would bet that it doesn't matter for 99% of scripts. By the numbers, Godot's primary use case so far has effectively just been game jams.
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Re:Godot is not the new Unity – The anatomy of a Godot API call
by johnnyanmac on Tuesday September 19, 2023 @07:37AM
(#37568509)
So are we fine keeping it that way and not addressing core performance issues because it's convinent for making simple 2D games?
To be honest, I'm surprised how dismissive parts of the gamedev community can be about improving performance of their game engine. That was a huge complaint from Unity and you'd think people would be interested in not repeating those mistakes with Godot.