Re:Unity's Just Not into You, Indie Developer
by lotsoweiners on Sunday September 17, 2023 @11:27AM
(#37546062)
I’m not a game developer nor do I plan to become one but the thing that seems strange to me is all of this talk of revenue sharing with the development tools. If I create a successful app or website using Visual Studio, Microsoft isn’t going to take a percentage of my revenue. Even Apple won’t take a percentage to use Xcode and only charges to publish on their platform. Why is game development different?
[ Parent
| on HN ]
Re:Unity's Just Not into You, Indie Developer
by janosdebugs on Sunday September 17, 2023 @11:41AM
(#37546251)
You are also not shipping 5-7 digit lines of code from the dev tool in your project.
Re:Unity's Just Not into You, Indie Developer
by hesdeadjim on Sunday September 17, 2023 @11:29AM
(#37546084)
Microsoft and Apple get their cut by charging 30% on their game platforms.
Re:Unity's Just Not into You, Indie Developer
by lotsoweiners on Sunday September 17, 2023 @11:40AM
(#37546233)
I know. So if you use unity to create a game that is being published on iOS or the Microsoft game platform, are you not being charged 30% from Apple/Microsoft and then a per install charge from Unity. That doesn’t sound sustainable whether you are a small or large developer.
Re:Unity's Just Not into You, Indie Developer
by BlueTemplar on Sunday September 17, 2023 @11:36AM
(#37546179)
Because that is the business model that Epic and Unity figured out for their engines, and poor game developers saw as preferable than paying once upfront, which might or might not have been a mistake.