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Re:Unity's Just Not into You, Indie Developer by gorjusborg on Sunday September 17, 2023 @11:11AM (#37545856)
> OSS isn’t tenable as a competitor to any real engine you want to ship big games on.

Indie and big games in the way you mean are pretty much mutually eclusive.

Re:Unity's Just Not into You, Indie Developer by hesdeadjim on Sunday September 17, 2023 @11:13AM (#37545883)
Wrong. My indie studio is “small”, but we ship an open world game that is only tenable on Unity because our our minspec. I’d switch something not Unity ASAP if something comparable entered the scene.
Re:Unity's Just Not into You, Indie Developer by lelandfe on Sunday September 17, 2023 @11:15AM (#37545915)
"Indie," or indepedent, just refers to the studio. Indie studios can work on ambitious titles.

Subnautica is a good Unity example, but there are others

Re:Unity's Just Not into You, Indie Developer by BlueTemplar on Sunday September 17, 2023 @11:39AM (#37546221)
As I have been pointing out for years, and this clusterfuck shows yet again, if you rely on any platform, you are not indie.

Some people also say that indie also means small, otherwise the most indie studios out there would be the likes of Valve and (Microsoft-)Activision-Blizzard.

Re:Unity's Just Not into You, Indie Developer by lelandfe on Sunday September 17, 2023 @11:50AM (#37546368)
Independent, i.e. not working with a large publisher, like Microsoft, Sony, etc. That precludes those publishers themselves, of course!
Re:Unity's Just Not into You, Indie Developer by BlueTemplar on Monday September 18, 2023 @05:05AM (#37553888)
Why would that preclude those publishers, if they also own studios ? (See also : Paradox.)

Also, Valve and Blizzard aren't (weren't ??) publishers.