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Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by maccard on Friday September 15, 2023 @06:08PM (#37529697)
Completely agree. If I had to make a destructible game from scratch I would implement that tech in unreal rather than starting from scratch 10 times over.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by johnnyanmac on Friday September 15, 2023 @07:51PM (#37530452)
Do you mean "disagree"?

And I'm not saying "from scratch". I'm more saying that I can't rely on Epic's actor/component framework to provide what I need. You can find other Middleware to help with mesh destruction and work around that as a base.