Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by maccard on Friday September 15, 2023 @06:08PM
(#37529697)
Completely agree. If I had to make a destructible game from scratch I would implement that tech in unreal rather than starting from scratch 10 times over.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ...
by johnnyanmac on Friday September 15, 2023 @07:51PM
(#37530452)
Do you mean "disagree"?
And I'm not saying "from scratch". I'm more saying that I can't rely on Epic's actor/component framework to provide what I need. You can find other Middleware to help with mesh destruction and work around that as a base.
while I hate it being gated, it's not that expensive for a medium sized company to get source code access. $3000 + probably some per seat licenses that are orders cheaper than what you pay employees (even significantly underpaid game devs). if you get more than 250k installs you're already paying more than that to begin with with the new plan.
>Ultimately there's no alternative to Unity right now as an engine.
maybe for you, but to pretend there are zero alternative tools because you don't like shows more arrogance than the post you are criticizing.