Re:Is Unity allowed to just change its fee structure like that?
by matt3D on Friday September 15, 2023 @05:02PM
(#37529087)
I think you're conflating two things.
To paraphrase the docs : You can ship games on consoles, but the tools required to do so will never be included in the open source code.
Eg. Just because you need to buy a tin opener to open your can of beans, doesn't mean you don't have any beans
Re:Is Unity allowed to just change its fee structure like that?
by TylerE on Friday September 15, 2023 @05:08PM
(#37529143)
You can carve a spoon into a can opener. That doesn’t make an unmodified spoon a can opener.
Re:Is Unity allowed to just change its fee structure like that?
by gabereiser on Friday September 15, 2023 @06:53PM
(#37530051)
Did you read it? It clearly backs what I just said. Godot open source doesn’t support consoles because console sdks are closed source, but there’s nothing stopping you from publishing on consoles. They literally list a company who is doing that, more are following. There’s no restriction at all other than you having access to the SDKs which you get when you sign a contract to publish your game on their platform.
https://docs.godotengine.org/en/3.0/tutorials/platform/conso...