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Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by mcv on Friday September 15, 2023 @08:14AM (#37521814)
It's not just a mobile game engine, it's an everything game engine. They support (nearly?) every platform. That does take some work.

Even so, 8000 employees does sound a lot. And if they're losing a billion per year, it sounds like they have no revenue at all.

Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by whatyesaid on Friday September 15, 2023 @09:42AM (#37522806)
Epic Games only had about 2,000 in 2020 and they also develop games, store front (although really slowly), so it's at least a 4x more than they need.

But also their previous monetization seems to try charge per professional developer which is a limited audience compared to consumers, especially if you want to maintain a AAA engine (which they weren't at yet) given it seems fast pace techniques & improvements. Maybe by selling cloud servers for networking, which I think maybe they were too expensive compared to alternatives.