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Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by flohofwoe on Friday September 15, 2023 @07:41AM (#37521510)
I'm hailing from the ancient times where getting a "game engine license" involved several in-person meetings both between top-level management followed by engineers, followed by exhaustive due diligence from both sides, intense haggling for several months, and finally signing a proper "contract", handing over absurd amounts of money upfront and then paying royalties after release.

That's basically what I understand as "getting a license", OTH I accept probably 5..10 EULAs a week without thinking or even reading the text (most of them are not enforceable anyway).

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