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Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by plagiarist on Friday September 15, 2023 @06:48AM (#37521087)
It's hilarious that their arguments for the commercial engine are somehow both "you can use one version forever" and "you might be forced to use one version of something else forever."
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by isaiahg on Friday September 15, 2023 @07:40AM (#37521502)
If you understood the problem then you’d know that their argument is about how Unity’s new pricing change is retroactive, affecting all Unity versions and charging fees to devs for games made years ago.

Unreal uses perpetual licenses for their versions meaning this kind of bullshit behavior is not possible

Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by plagiarist on Friday September 15, 2023 @08:16AM (#37521834)
Perhaps it is you who doesn't understand. We all get that part, and it makes sense in isolation. Yes, that is better.

Then it's goofy af to say Godot might make a license change that necessitates using one version in perpetuity-except a version you and others are allowed to modify and distribute.

Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by darkwater on Friday September 15, 2023 @09:57AM (#37523043)
In opensource, you can use that version and add more changes to it after the original author changed the license.
Re:Unity’s New Pricing: A Wake-Up Call on the Importance of ... by Libcat99 on Friday September 15, 2023 @07:07AM (#37521236)
Doubly so, since the "something else" is able to be updated by you, if necessary.