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Re:Unity's Licensing Changes: Discover Stride a Community-Dr... by anoy8888 on Friday September 15, 2023 @12:46AM (#37518547)
Any other good game engines that don’t use c# or c++?
Re:Unity's Licensing Changes: Discover Stride a Community-Dr... by krapp on Friday September 15, 2023 @12:52AM (#37518595)
Godot has plenty of language bindings and its own "Python but not really" language GDScript. GameMaker uses its own GML.

Construct uses Javascript, Löve, Bitty and Defold use Lua.

Re:Unity's Licensing Changes: Discover Stride a Community-Dr... by skavi on Friday September 15, 2023 @02:14AM (#37519157)
There’s Bevy if you like Rust.
Re:Unity's Licensing Changes: Discover Stride a Community-Dr... by pjmlp on Friday September 15, 2023 @02:35AM (#37519289)
For 2D games, libGDX, used in many Android indie games.

If you are only interested into desktop, jmonkeyengine is also a possibility.

Most good engines, that also support mobile, game consoles and VR/AR headsets, are bound to use languages supported by the platform SDKs, so there will always be some C or C++.

Unity is a special kind, as they took the effort to create their own C# to native code compiler (even if via translation to C++).

Which is basically what everyone not using either C or C++ has to do, and then create wrappers to all the SDK APIs across all target platforms.

Re:Unity's Licensing Changes: Discover Stride a Community-Dr... by okla on Friday September 15, 2023 @02:38AM (#37519314)
Mach engine is written in Zig