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Re:Game Development Post-Unity by Macha on Wednesday September 13, 2023 @09:13PM (#37503708)
It's interesting that Source doesn't get a mention here, when it used to be a rather popular engine. Given unreal is second, it's clearly not an objection to closed source engines
Re:Game Development Post-Unity by hueho on Wednesday September 13, 2023 @09:18PM (#37503743)
Source is not easily licensable.
Re:Game Development Post-Unity by mastazi on Wednesday September 13, 2023 @09:22PM (#37503778)
I follow indie games news and I don't remember seeing any recent indie release using Source. My guess is that it's no longer as popular as it used to be.
Re:Game Development Post-Unity by thisisonthetest on Wednesday September 13, 2023 @10:07PM (#37504100)
Actually Source was never a popular engine among developers. If you exclude valve we’re talking dozens maybe? And when 250+ games are released on every week on Steam it’s a very rarely used engine
Re:Game Development Post-Unity by Freedom2 on Wednesday September 13, 2023 @10:51PM (#37504377)
When has Source ever been "rather popular"?
Re:Game Development Post-Unity by teirce on Wednesday September 13, 2023 @11:45PM (#37504744)
The only time period I can even think of that _might, maybe_ qualify would be the Source mod era, but that came and went over a decade ago. And of course they were free mods, not standalone games with purchases or licenses.

Some of these mods turned into games later (Chivalry, Black Mesa, Insurgency come to mind) but without investigating I'm not sure they even use Source anymore.

Re:Game Development Post-Unity by PrivateButts on Thursday September 14, 2023 @12:34AM (#37505011)
I agree that it's barely used in this day and age but worth noting that Titanfall 1, 2, and Apex Legends are all heavily modified Source
Re:Game Development Post-Unity by Freedom2 on Thursday September 14, 2023 @01:11AM (#37505210)
Definitely worth noting, but +3 games does not make an engine "rather popular".