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Re:Unity Can Get Fucked by tarr11 on Wednesday September 13, 2023 @10:35AM (#37497316)
I hope they don’t decide to make their own engine for Rust 2.

If they need custom stuff, build it for Godot instead.

If Godot can become the Blender of game engines, game developers will be in a much better place.

Re:Unity Can Get Fucked by shortrounddev2 on Wednesday September 13, 2023 @10:50AM (#37497503)
Would be cool to see them make their own engine, though. I'm always happy to see new game engine projects
Re:Unity Can Get Fucked by shlubbert on Wednesday September 13, 2023 @12:55PM (#37498869)
They have another game in development using Valve's Source 2 engine so that'd probably be the most likely option for them.
Re:Unity Can Get Fucked by timeon on Wednesday September 13, 2023 @02:39PM (#37500056)
> I hope they don’t decide to make their own engine for Rust 2

Rust in Rust

Re:Unity Can Get Fucked by steveklabnik on Wednesday September 13, 2023 @04:17PM (#37501198)
My friends and I joke about wanting this all the time.

I also keep making jokes about running a Rust server on an Oxide rack... only a matter of time, I think, hahah.

Re:Unity Can Get Fucked by hypnagogic on Wednesday September 13, 2023 @06:48PM (#37502698)
It might unironically make the game run better than it is running now with Unity. If you've ever ran your own Rust (the game) server, you might've noticed just how wonky the whole framework is. Just switching to/rewriting in Unreal might de-bloat the game, who knows?

There are, btw, project conversion tools like the Utu Plugin (Unity to Unreal Project Converter; see i.e. https://youtu.be/34qx5Ac8cZo) and some other frameworks on GitHub that might at least help in some rudimentary conversions in a switch from Unity to Unreal. That is, if going full Rust is a bit of a stretch and taking the joke too far.

One door closes, another one opens.