News for hackers. Stuff that matters.
Re:Peredvizhnikov Engine is a fully lock-free game engine wr... by lll-o-lll on Sunday September 10, 2023 @05:27PM (#37460246)
I’ve had good success with actor based models. When you say “protocol complexity”, I don’t understand what you mean.

Observation requires good logging, but this isn’t out of line for any complex system. Debugging (as in actual breakpoints in an IDE or post-mortem analysis) can be facilitated with stack tracking (this same problem occurs with async await patterns and is solved in a similar way).

The advantages and disadvantages exist, but I think it’s an extremely effective programming model for many use cases. Formal state-machine programming, that’s the worst model, unless you need it.

There are no comments on this comment yet.