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Re:Unreal Engine 5.3 by fxtentacle on Thursday September 07, 2023 @03:07AM (#37415649)
Fully agree, the UE way is to try blueprints first and then convert them to C++ as needed: https://dev.epicgames.com/community/learning/courses/KJ/unre...
Re:Unreal Engine 5.3 by Agentlien on Thursday September 07, 2023 @03:57AM (#37415974)
The way we're working with them at my job is more along the lines of:

Underlying logic and systems is written as code by programmers. Tweaking and configuring behaviours is done by designers in Blueprints.