Re:Unreal Engine 5.3
by fxtentacle on Thursday September 07, 2023 @03:07AM
(#37415649)
Fully agree, the UE way is to try blueprints first and then convert them to C++ as needed: https://dev.epicgames.com/community/learning/courses/KJ/unre...
The way we're working with them at my job is more along the lines of:
Underlying logic and systems is written as code by programmers. Tweaking and configuring behaviours is done by designers in Blueprints.
TL;DR: yes, it's possible, but it has a learning curve.