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Re:Every Billable Hour Is Amateur Hour by tetha on Tuesday September 05, 2023 @01:01PM (#37394663)
Game development adds another dimension. A musician I know helps small indie artists with music as a side business. His contract states a fixed number of hours producing the music and effects is free, until earning some 100k revenue / month, when it starts costing 0.1% of revenue royalties / month. He has fun with it, it's usually free, but if someone makes the new Minecraft with his music, he will get his share.
Re:Every Billable Hour Is Amateur Hour by user_named on Tuesday September 05, 2023 @01:05PM (#37394717)
Good luck ever getting that share of revenue
Re:Every Billable Hour Is Amateur Hour by tough on Tuesday September 05, 2023 @01:59PM (#37395426)
Can't you just change the music in a silent update if the thing took off?
Re:Every Billable Hour Is Amateur Hour by tetha on Tuesday September 05, 2023 @04:26PM (#37397240)
Sure you can. At 100k / month revenue, you have 100 currency / month or 1200 / year available for another artist, which may or may not include the risk of messing up the "feel of the SFX and music". Even at 10x that, that's a paltry sum, especially if identity is tied to it.
Re:Every Billable Hour Is Amateur Hour by tough on Wednesday September 06, 2023 @03:10PM (#37409706)
Honestly with it being such a small percentage you have to really hit it big to make such a dick move even worthwhile anyways