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Re:Doom for 16-bit DOS computers by erkkonet on Thursday August 31, 2023 @02:34PM (#37341788)
Re:Doom for 16-bit DOS computers by ChrisArchitect on Thursday August 31, 2023 @03:46PM (#37342730)
When I hear 8088 I'm picturing like an IBM PC original from like 1981, so seeing the video of this running on a 286 isn't as impressive in the end.
Re:Doom for 16-bit DOS computers by rograndom on Thursday August 31, 2023 @04:50PM (#37343507)
Doom barely ran on 386s and lower 486s, so running at all on a 286, let alone better than most any 386, is pretty impressive to me.
Re:Doom for 16-bit DOS computers by Sharlin on Friday September 01, 2023 @03:49AM (#37347918)
In the video it runs in an emulator clocked at 15x the clock speed of a real 286.
Re:Doom for 16-bit DOS computers by nsxwolf on Thursday August 31, 2023 @09:50PM (#37345849)
You can clock the 8088 to 10MHz, and the NEC V20 drop-in replacement ran up to 16MHz. I'd be curious to see one of those run this.
Re:Doom for 16-bit DOS computers by gwbas1c on Thursday August 31, 2023 @04:42PM (#37343425)
Looks just like the DOS Doom that I played in the 1990s
Re:Doom for 16-bit DOS computers by thecatspaw on Thursday August 31, 2023 @04:48PM (#37343477)
surprisingly smooth considering that its reading all the textures from disk every frame
Re:Doom for 16-bit DOS computers by JohnBooty on Thursday August 31, 2023 @05:14PM (#37343766)
Yeah, that's wild.

I imagine that on a physical vintage PC with a spinning rust hard drive (rather than in an emulator with storage presumably backed by an SSD) we'd be looking at a 1fps slideshow or less.

But, maybe I'm wrong! Maybe things would fit into the HDD's onboard cache and it would perform OK.

Re:Doom for 16-bit DOS computers by deadlyllama on Thursday August 31, 2023 @05:44PM (#37344068)
Ha ha ha onboard anything

PCs of a sufficient vintage had so little logic on the HDD that you could swap out the MFM controller card in your PC for an RLL one and get 50% more storage. The modulation of the signal written to the disk was the job of the controller card, not the board on the HDD. Turn your 20MB HDD into a 30MB with a controller change and reformat? Mighty tempting.

Re:Doom for 16-bit DOS computers by JohnBooty on Thursday August 31, 2023 @10:00PM (#37345921)
Hmmmmmm. I think they had some onboard cache around the time of DOOM? Now you got me interested....

This 4GB Western Digital AC-14300 with mfr date of 1995 seems to have 512KB of cache? Not sure if these specs are reliable though.

- https://stason.org/TULARC/pc/hard-drives-hdd/western-digital...

- https://www.ebay.com/itm/325794470911?hash=item4bdadd1bff:g:...

This 250MB Samsung from 1993 has 64KB of cache:

- https://www.directitsource.com/product-p/shd-3122a-ds2.htm

- https://www.youtube.com/watch?v=d-X2uYEx7tU

This WD Caviar 280MB from 1992 seems to have 8KB of cache.

- https://www.ebay.com/itm/154446527853

- https://www.priceblaze.com/WDAC280-WesternDigital-Hard-Drive

This 40MB Maxtor from 1990 has 32KB of cache.

- https://stason.org/TULARC/pc/hard-drives-hdd/maxtor/8051A-41...

So, I think any contemporary hard drive in those days would have some cache. Thanks for leading me down this nostalgic rabbit hole.

Re:Doom for 16-bit DOS computers by jojobas on Thursday August 31, 2023 @11:04PM (#37346320)
On a modern emulated 286 the entire HDD image would be cached in RAM, and sometimes maybe in L2/L3 cache.
Re:Doom for 16-bit DOS computers by Narishma on Thursday August 31, 2023 @06:11PM (#37344325)
But why is it doing that?
Re:Doom for 16-bit DOS computers by apricot on Thursday August 31, 2023 @06:54PM (#37344663)
The video is running at 15x, though...
Re:Doom for 16-bit DOS computers by iancmceachern on Thursday August 31, 2023 @06:36PM (#37344509)
Looks about how wolfenstein 3d ran on my 286 Tandy 1000 rlx. Luckily you could reduce the graphics window size and dramatically improve performance
Re:Doom for 16-bit DOS computers by kristopolous on Friday September 01, 2023 @12:52AM (#37346923)
That's pretty good. There was another early 2.5D game that ran on my IBM PC that I played in around 1994 that this reminds me of. I'll go search for it now

Back, that was fast https://en.m.wikipedia.org/wiki/Catacomb_Abyss

I think the framerate was closer to like 5fps or so.

I was under the impression that this series running on an 8088 was a unique property but Wikipedia fails to mention it. I was a kid then so let's just presume I was wrong

Re:Doom for 16-bit DOS computers by selcuka on Sunday September 03, 2023 @07:09PM (#37375501)
> There was another early 2.5D game that ran on my IBM PC that I played in around 1994 that this reminds me of.

Catacomb Abyss was also a John Romero and John Carmack game.

Re:Doom for 16-bit DOS computers by larschdk on Friday September 01, 2023 @03:15AM (#37347720)
This is sped up (look at the cursor blinking fast). This guy's experience on a 24 Mhz 286 is more like 0.1-0.2 fps. https://www.twitch.tv/videos/1911540009