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A comment on StarCitizen Server Meshing Architecture. Parent comment
At 10 Hz that is 40 million updates a second.
There are caches and prediction that can help but I ignore all gameplay in that number, it is just flying around.
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At 10 Hz that is 40 million updates a second.
There are caches and prediction that can help but I ignore all gameplay in that number, it is just flying around.