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Re:StarCitizen Server Meshing Architecture by Guvante on Tuesday August 29, 2023 @11:34AM (#37309455)
O(n^2) is a pain. Just updating everyone with what happened in a tick requires 4,000,000 data points a tick at 2,000 players.

At 10 Hz that is 40 million updates a second.

There are caches and prediction that can help but I ignore all gameplay in that number, it is just flying around.

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