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Re:StarCitizen Server Meshing Architecture by monlockandkey on Tuesday August 29, 2023 @10:07AM (#37308185)
I have been in 1000 player battles in Eve Online. It is possible because the game operates in ticks (increments) of 1 second.
Re:StarCitizen Server Meshing Architecture by beowulfey on Tuesday August 29, 2023 @10:49AM (#37308765)
And doesn’t time dilation occur with lots of concurrent events?