Only platform that uses open-source typeface is Android with roboto/noto. If you are looking at webapps not marketing sites then yes you might get lot of Inter but trend is moving towards using system-ui font stack which is proprietary (except linux/android).
So no open-source typefaces are definitely not most used in practical use. Btw majority of the super popular ones are owned by Monotype the company this article is about.
I agree, but I think that says more about the market for OSes evolved with the assumption that the OS should provide core fonts "for free", as opposed to an indication of monopoly or lock-in.
The average person probably doesn't notice nor care about the small visual differences between major (OS-company supplied) fonts versus open-source equivalents.
I do.
And quite franky, all of them would laugh in your face if you told them that fonts are something that ought to be provided "for free". Fonts come from designers, designers work hard and should be paid for their work. Accordingly, real professional designers pay for fonts -- by the hundreds or thousands, sometimes, so many fonts their computers slow down if they don't use special software to manage them all.
This is also why the strongest, healthiest software ecosystem exists on macOS. Because macOS still has that cultural creative core of its user base, a culture which believes that people who create things should be paid for their efforts. Accordingly, you can still release a commercial proprietary program on macOS and expect to make significant money -- even from a small user base. That's certainly not true on Linux and it increasingly isn't true on Windows -- except, maybe, for gaming.
As for the average person, we're not even talking about the digital world. Everything in print, everything written on television, uses fonts. And if they employ professional designers, those are going to be commercial fonts. The real deal, the ones that were first set in hot type by Swiss or Austrian guys a hundred years ago or more. Open source substitutes are no substitute at all.
What do you mean by "strongest" and "healthiest"?
In my experience, most software is very cross-platform these days, and most platform-exclusive software is Windows-only.
That's a big *whoosh* or else you just felt like attacking a strawman.
Like I already said, I'm referring to how all major operating systems (including desktop Linux distros) bundle dozens of fonts to cover common needs. No average consumer is expected to spend additional money gaining the ability to see Greek math symbols or pseudo-handwriting or whatever.
It isn't the 1990s where you might see a retail-display box for Microsoft Windows 3.x adjacent to Microsoft TrueType Font Pack for Windows and Adobe Type Basics.
Similarly, disk-defragmentation tools are now in there "for free", and a TCP/IP stack is there "for free", etc.
The topic at hand is fonts you have to buy a lenience to use from Monotype, and fonts you can use freely.
I think you've got your HN blinders on. There are two types of projects: Projects where the font doesn't matter, and projects where the font is proprietary. Proprietary fonts utterly dominate the market whenever there's a paid graphic designer involved.
Most fonts in wide use are likely contract work, whatever license ends up being used for their distribution.
Today, most fonts in practical use are open source fonts. When someone chooses a font for a web project, they typically pick something from Google fonts, which are all open source licensed. Android, the most common OS, uses open source fonts like Roboto by default which are also open source.
The article does not mention open source at all, it has one mention of Google Fonts which is kinda misleading ("the latter of which gives away fonts for free" - well, not really, many of these fonts are not from google and were already free, google is just providing a font hosting service).
An accurate statement would be one company dominates the proprietary font market, which is however only a small share of overall font use.