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Re:Factorio: Space Age by saberience on Friday August 25, 2023 @02:12PM (#37265166)
Just having a lot of complexity or scale doesn’t mean a game or mod is good. In fact, just making something complex or “big” is the easy part. Designing something so it is actually fun, well designed and challenging while not being frustrating, tiresome, or simply just a giant time sink, is much much harder.

Pyanodons isn’t fun to play, it’s just too much, ridiculously complex recipes for the sake of it, quality of life features removed or pushed out late into the game just for artificial difficulty and pain. Most players never complete it and give up not even 10% into the game, which generally isn’t the sign of a well designed game.

Re:Factorio: Space Age by BlueTemplar on Friday August 25, 2023 @06:42PM (#37267933)
What QoL did pY remove ??

Also for instance construction bots now come "earlier", in red science (though due to the extra complexity, probably still a bit "later" ?).

In recent versions you also get at the start filter inserters that do not require any power.

Re:Factorio: Space Age by TylerE on Friday August 25, 2023 @08:43PM (#37268805)
Red science (the first milestone) in py is quite a bit harder than launching a rocket (aka endgame) in vanilla/base.