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Re:Factorio: Space Age by rosmax_1337 on Friday August 25, 2023 @01:55PM (#37264863)
There just needs to be a gamemode which makes the game more about base defense and resource usage in defending the base. Currently you can just spam lasers and win no problem.

Imagine something like 7 days of constant biter attacks on all fronts, with biters much stronger as well. A relentless strain on the economy of your base more than anything, with there being a real need for repair bots to fully repair and remake certain sections of the perimeter as it gets destroyed by perhaps some special baneling-esque biter.

Add to this the idea that things get infinitely more and more difficult over time, and you instead compete for places on a leaderboard of like "survived 400 days and 14 hours".

Re:Factorio: Space Age by c7DJTLrn on Friday August 25, 2023 @02:18PM (#37265247)
I've always craved something like this too.

Of course, you can crank the biter difficulty, but you only get two outcomes: it's too hard and you can never build a base that lasts more than an hour, or you manage to arm yourself from the beginning and biters stop being a problem very quickly.

I'd really like biters to be a threat I need to pay some attention to for the duration of the game. Evolution isn't really a factor because as you say, once you have laser turrets, you're set. Even red bullets suffice.

Re:Factorio: Space Age by politician on Friday August 25, 2023 @03:07PM (#37265873)
You're looking for the Warptorio2 mod. "Build your base on a platform that warps from planet to planet and escape biters before they overwhelm you."

https://mods.factorio.com/mod/warptorio2

Re:Factorio: Space Age by chienandalou on Friday August 25, 2023 @05:05PM (#37267047)
Sounds a bit like the Wave Defense scenario. It is available within the game: https://wiki.factorio.com/Wave_defense
Re:Factorio: Space Age by rollcat on Friday August 25, 2023 @07:11PM (#37268182)
Try a deathworld then. Once you're comfortable defending until you can secure flamethrowers, you can add in some mods that slightly extend or complicate the early/mid game (like AAI industries and/or Krastorio2). Especially with K2, you get some new options for controlling your pollution (planting trees, running greenhouses, air filters...), and in the endgame you get the tech that enables fully self-sustaining bases. I think all of these are interesting alternatives to the endless expansion and the sudden, rapid power spike of the base game.