Re:Breaking copy protection on a 1983 game for Apple 2
by sumoboy on Friday August 25, 2023 @01:09PM
(#37264264)
Back in the hacking days for apple ii you would reprogram the eprom on the Apple II Firmware Card and could pretty much stop the CPU and at any address and hack away. With no internet people hosted BBS sites with slow ass modems to share all these hacks, quite the community over time. Long distance was expensive but that didn't everyone from hacking the phone cards and pretty much dialing for free. What's funny is all this continued on even when the first Mac was introduced, so more cracking to do. I had people buying and sending me program to crack, then share with the community. Cool to see someone document their efforts.
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Re:Breaking copy protection on a 1983 game for Apple 2
by js2 on Friday August 25, 2023 @01:23PM
(#37264447)
I had a Wildcard or maybe Wildcard 2. It would snapshot memory and could save it to a disk along with a bootstrap routine (as I recall) to make the disk bootable.
http://mirrors.apple2.org.za/Apple%20II%20Documentation%20Pr...
Demo:
Re:Breaking copy protection on a 1983 game for Apple 2
by acomjean on Friday August 25, 2023 @07:33PM
(#37268361)
My friend had one too. And it did as you said, basically dumped memory to disk and made it bootable. It had a wire with a red button that came out of the case.
We used it for a couple games when one of us had a bought copy and one of the various copy programs didn’t work (I had a disk full of them being young and broke)
Worked well for arcade games. Didn’t work well for games that loaded more stuff from disk..