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Re:The Antagonists: The rise and fall of type-in text games by tetrep on Thursday August 24, 2023 @08:52AM (#37248178)
> This lowers the bar for casual players to get into a game. But at the same time, makes for a (somewhat) more passive experience. You explore a pre-designed environment vs. create a good part of it yourself.

I think this is less about aesthetics and more about directed versus undirected gameplay. Mainstream/AAA modern games more or less tell you exactly what to do and exactly where to do it, which makes for a significantly more passive experience as you don't need to think at all to progress.

An example is if you played chess with an AI telling you what moves to make. The player playing without thinking is due to a lack of player agency, not the pretty graphics of chess.

Re:The Antagonists: The rise and fall of type-in text games by dimitrios1 on Thursday August 24, 2023 @10:06AM (#37248941)
> Mainstream/AAA modern games more or less tell you exactly what to do and exactly where to do it

Just to clarify, are you stating this as a truism that I may be oblivious to, or as in your own personal experience?

Otherwise, this is proof that two different people can have such vastly different experiences. I find modern AAA games to be rich of actions and choices. There are more "open world" games now than ever. And while your statement is true of the main storyline, I think there's so much diversity in games now that the main story line is often just a "thing you get around to" after you get bored of whatever side quests or exploration you are performing.

Re:The Antagonists: The rise and fall of type-in text games by anthk on Thursday August 24, 2023 @04:36PM (#37254213)
Current Tomb Raider just requiere you to press E and most actions are quick time events. Compared to Tomb Raider 1-5, and even Anniversary/Legend, the current AAA games are very bad.
Re:The Antagonists: The rise and fall of type-in text games by PhasmaFelis on Thursday August 24, 2023 @12:30PM (#37250909)
This is like complaining that tennis doesn't give you any points for engaging your opponent in dialogue or bludgeoning them with the racket.

Some games are about thoughtful planning. Some are about motor skills. This has always been true, and neither one is bad.