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Re:The curious case of our iOS app (Prey) by zem on Friday March 16, 2012 @10:31PM (#3716198)
so i used to have a lot more sympathy for people who got fucked over by apple in this manner. and i guess i still do feel sorry for them, but my main emotion when reading stories like this nowadays is an intense sense of frustration that developers continue to deal with the apple/ios ecosystem at all. it's always been an abusive relationship, and nothing looks likely to change about that, so why do it? is the money really that good?
Re:The curious case of our iOS app (Prey) by Danieru on Friday March 16, 2012 @11:33PM (#3716300)
I have to agree.

"We’ll probably include a bonus discount to users who upgrade via the App Store" Really? You didn't choose Apple, the users did. Please explain to me why it makes sense to reward people for making your job harder?

By all means have a sale, but at least run a parallel 'Thank you for using a dev-friendly platform' sale for android/laptop users.

Re:The curious case of our iOS app (Prey) by dtorres on Friday March 16, 2012 @11:43PM (#3716312)
It's not a reward for Apple. It's a discount to thank/compensate those who read about the iOS client being available when it wasn't.

The in-app purchases can be managed outside the app so probably this "discount" will be temporary.

Then again, it isn't a bonus because you are an iOS user but the fact that we had a broken promise.

Re:The curious case of our iOS app (Prey) by tomaspollak on Saturday March 17, 2012 @10:55AM (#3717193)
They aren't making our jobs harder, we just want to make it up for all the people that have been constantly asking us about the iOS app.

The parallel sale does sounds good though, so thanks. :)

Re:The curious case of our iOS app (Prey) by ricardobeat on Friday March 16, 2012 @11:30PM (#3716296)
> is the money really that good?

apparently it is.

Anyway, iron hand on one side, chaos on the other. Choose yours.

Re:The curious case of our iOS app (Prey) by drivebyacct2 on Saturday March 17, 2012 @10:36AM (#3717155)
Chaos? Really? I thought we were moving beyond this whole "Android is inferior" mindset finally.
Re:The curious case of our iOS app (Prey) by J3L2404 on Saturday March 17, 2012 @11:19AM (#3717249)
But we are keeping the "iOS is inferior", right? The OP is just saying pick your poison.
Re:The curious case of our iOS app (Prey) by spindritf on Saturday March 17, 2012 @01:00PM (#3717496)
It's definitely not enough to judge which platform is superior but Prey is available on the Android Market/Play.
Re:The curious case of our iOS app (Prey) by bemmu on Friday March 16, 2012 @11:23PM (#3716285)
Aren't we always depending on some outside force to a degree?
Re:The curious case of our iOS app (Prey) by mcherm on Saturday March 17, 2012 @08:24AM (#3716909)
Some outside forces are arbitrary, capricious, and driven significantly by greed (as demonstrated in this article). Others are not.
Re:The curious case of our iOS app (Prey) by oemera on Saturday March 17, 2012 @03:51AM (#3716611)
Oh come on! Why is everybody complaining about Apple when all major platform do this controlling this now. What about payment methods on Android? If you don't use Google Payment you are out. It's the same kind of rule so don't put this things in a argument like "Apple iOS have restrictions and Android has not. So why not use Android"

Ever thought about how good the iOS platform is for developers AND users? Give some credit man.

Re:The curious case of our iOS app (Prey) by trotsky on Saturday March 17, 2012 @10:39AM (#3717163)
What other platform would bounce you for having a separately purchasable pro version or preemptively require licensing proof for something that isn't a core aspect?
Re:The curious case of our iOS app (Prey) by Mavrik on Saturday March 17, 2012 @04:14AM (#3716632)
Android still has Prey published and working under those terms. Why the hell are you defending Apple here? Whatdo we iOS users gain from this situation?
Re:The curious case of our iOS app (Prey) by oemera on Saturday March 17, 2012 @08:21AM (#3716901)
You gain the trust of users to the platform. If I don't want to give out my data I should be able to do just that and this argument is really huge from user perspective. Apple says if you are using GPS coordinates please tell and show the user that you do so.

There are a lot of people who don't know anything about IT and Software like my sister. She just doesn't care about such stuff. So she doesn't know who is using GPS and who is not. Hell, she even doesn't know what GPS signals really are. And she only wants to know: a) are you using my data, ask me first so I can say I want it or I don't want it _and_ b) if you are using my data, show and visualize that you are using it cause otherwise it might be that I don't know it.

I'm certain that this rules can help gain quality and help people to get an understanding for the device and what is going on _without_ having IT background.

Re:The curious case of our iOS app (Prey) by costan on Sunday March 18, 2012 @01:48AM (#3719224)
Did you try using Prey? Do you know when and how is the GPS used?
Re:The curious case of our iOS app (Prey) by LukaD on Saturday March 17, 2012 @08:57AM (#3716969)
So why do it? I have no idea why people do it. I'm just glad I'm not developing software for apple products.