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Re:Intel x86 Documentation Has More Pages Than The 6502 Has ... by FartyMcFarter on Saturday August 05, 2023 @08:11AM (#37011235)
There was no framebuffer in those consoles [1]. So you pretty much only have to store game state and some auxiliary data in those 128 bytes, which starts sounding a lot easier.

[1] https://en.wikipedia.org/wiki/Television_Interface_Adaptor

Re:Intel x86 Documentation Has More Pages Than The 6502 Has ... by jdblair on Saturday August 05, 2023 @10:11AM (#37012173)
or, a lot harder, since your code can only draw a line a time, not work with the whole frame buffer!
Re:Intel x86 Documentation Has More Pages Than The 6502 Has ... by charcircuit on Saturday August 05, 2023 @01:14PM (#37014211)
Modern games now have programmers deal with drawing a frame a pixel at a time when writing shaders. The GPUs themselves render a tile at a time and not the whole buffer.