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Re:Making peer-to-peer multiplayer seamless with Godot by zer0-c00l on Saturday August 05, 2023 @02:39AM (#37009569)
you mean 14.4k - 1400 baud was outdated far before that
Re:Making peer-to-peer multiplayer seamless with Godot by dustfinger on Saturday August 05, 2023 @10:29AM (#37012340)
Yah, I was wrong on the speed.14.4k sounds right. I bieve I started on a 9600 baud, then 14.4k.