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Re:Meta’s Reality Lab Prototype Hardware by zmmmmm on Wednesday August 02, 2023 @07:51PM (#36979499)
It doesn't solve the problems.

Apple has actually issued developer guidelines for AVP that Apps should only render UI / static content at a fixed position from the headset in space corresponding to the fixed focal distance for this reason.

Re:Meta’s Reality Lab Prototype Hardware by cududa on Wednesday August 02, 2023 @07:53PM (#36979502)
…because the headset does the simulated focal plane rendering.
Re:Meta’s Reality Lab Prototype Hardware by MBCook on Wednesday August 02, 2023 @08:16PM (#36979692)
Can you cite an Apple source that says that? Nothing I read matched what you’re saying. As another comment said foveated rendering and eye tracking to help with simulating depth.