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Re:Meta’s Reality Lab Prototype Hardware by cududa on Wednesday August 02, 2023 @07:16PM (#36979203)
Sure but the Vision Pro uses eye tracking and foveated rendering to simulate planes of view
Re:Meta’s Reality Lab Prototype Hardware by nomel on Wednesday August 02, 2023 @07:24PM (#36979291)
Looking at a far object relaxes the muscles, while looking close tenses them. Any deviation from this is somewhat uncomfortable. Fixed focus displays mean that, when you look far, your eyes relax, expecting the physics to be correct, but then have iterate to focus at 3m (or whatever the fixed distance is). Same with near objects. The eyes tense, things go wrong, then they drift back to 3m.

Blurring can be applied, but that doesn't change the physics that your eyes expects, which causes the disconnect and discomfort, which varifocal displays solve.

Re:Meta’s Reality Lab Prototype Hardware by zmmmmm on Wednesday August 02, 2023 @07:51PM (#36979499)
It doesn't solve the problems.

Apple has actually issued developer guidelines for AVP that Apps should only render UI / static content at a fixed position from the headset in space corresponding to the fixed focal distance for this reason.

Re:Meta’s Reality Lab Prototype Hardware by cududa on Wednesday August 02, 2023 @07:53PM (#36979502)
…because the headset does the simulated focal plane rendering.
Re:Meta’s Reality Lab Prototype Hardware by MBCook on Wednesday August 02, 2023 @08:16PM (#36979692)
Can you cite an Apple source that says that? Nothing I read matched what you’re saying. As another comment said foveated rendering and eye tracking to help with simulating depth.