Re:Pixar, Adobe, Apple, Autodesk, and Nvidia Form Alliance f...
by weird-eye-issue on Tuesday August 01, 2023 @11:02PM
(#36966486)
Couldn't bother waiting for this to load unfortunately
Re:Pixar, Adobe, Apple, Autodesk, and Nvidia Form Alliance f...
by sbarre on Wednesday August 02, 2023 @09:11AM
(#36970411)
It's called "virtual test drive" but is it really just a turntable of a car?
I tried a bunch of keyboard commands and nothing happened. Can I test drive the car?
Re:Pixar, Adobe, Apple, Autodesk, and Nvidia Form Alliance f...
by Osiris on Wednesday August 02, 2023 @09:21AM
(#36970529)
Worked for me. I clicked drive and then drove around.
Re:Pixar, Adobe, Apple, Autodesk, and Nvidia Form Alliance f...
by sbarre on Thursday August 03, 2023 @12:12PM
(#36987850)
Ah, there were no buttons for me anywhere on screen, so maybe it didn't fully load.
Thanks!
Re:Pixar, Adobe, Apple, Autodesk, and Nvidia Form Alliance f...
by charrondev on Wednesday August 02, 2023 @04:42PM
(#36977089)
I’m not sure what the issue is, that whole scene was rendering in what I would consider seconds per frame rather than frames per second.
I have an iPhone 13 Pro and a decent internet connection and if I came across that I would bounce out immediately.
While of course I want latency to be as low as possible, the difference between 100ms and 500ms of latency doesn't register in the engagement metrics for these experiences. For millions of laypeople, it doesn't seem to matter that much. However, going from 670ms of time to first image (this service) and 2.5s (worst case) increases bounce rates by as much as 5 percentage points. PureWeb, which typically takes 35s to load, isn't suitable for any mass audience at all.
So imagine downloading a USDZ file for some AR thing. It's real, it's something people try to do. But the bounce rates on those experiences are insane, I don't know why Niantic funds them, there isn't anything you can do about it. There isn't a future for "it takes a while to load" on phones. That's the real constraint.