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Re:Linux Air Combat: free, lightweight and open-source comba... by nativeit on Sunday July 30, 2023 @05:33PM (#36936223)
It sounds like an excellent platform for artists who might not have a lot of coding skills to contribute graphics toward. Kind of the point, in my mind.
Re:Linux Air Combat: free, lightweight and open-source comba... by anonymfus on Sunday July 30, 2023 @06:51PM (#36936817)
I believe it looks and feels like this because of limitations of SDL 1.2, and not because of the lack of art contributions.
Re:Linux Air Combat: free, lightweight and open-source comba... by anthk on Sunday July 30, 2023 @06:56PM (#36936876)
SDL 1.2 could call GL just fine. And it does. No, the game was done like that on purpose, on being light and playable.

Any serious libre gamer with a big graphics card to test would just launch Flightgear at 4K with the ALS effects on, real time weather and a crazy draw distance over 30 kms with all the shading FX' on. And lots of tweaks that made clouds looks like clouds and not fancy textures or barely recreated shaders.