You can also point out that this is an issue with photos and people will act like you're using trash hardware even if you aren't (had this issue with my nicest monitor, while the cheaper displays were fine). And they really should be also designing for non-premium displays, or displays being used in extremely bright, or extremely dark settings, etc.
I’ve felt myself being able to relate more and more. I have a lot more work on my plate now that requires synthesizing previous experience and existing expertise, and that is challenging to do when entire teams at virtually every vendor seem to exist solely to implement changes for the sake of changes. Software moves fast these days and that can be fine, but it doesn’t seem like all that velocity is really genuine in the UX space.
My experience isn’t everyone’s experience of course, but requiring that _everyone_ learn new ways of interacting with essentially every product regularly, makes me feel like it’s just busy work to keep up with the proverbial software UX Joneses. (And everything looks the same now, so I’m not sure that’s the hottest take around…)
"It looks fine on my 32" 8K screen in perfect light conditions 60 centimetres from my face – what are you complaining about?"
I really think lots of people should just use €400 low-end hardware, as that's representative of what people actually use, and all these kind of problems will stand out much sooner.
I have seen used “thumb” and “gutter”, respectively.
Uses thumb and track.
Heh, we had a young UI/UX designer in his 20's who liked to put light gray on slightly lighter gray everywhere. When the project was taken over by another designer in her 40's she introduced more contrast.
Like, why does it have to be light gray on slightly lighter gray? Whose 20 year old eyeballs decided on this?