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Re:Cyberdecks by tetris11 on Saturday July 29, 2023 @10:10AM (#36920496)
I'd be interested to know what SDXL generates for "cyberdeck" based on the images, hopefully some of which come from this article
Re:Cyberdecks by washadjeffmad on Saturday July 29, 2023 @11:12AM (#36921042)
I'm making focaccia this morning, but give me an hour or two and I'll post a link.
Re:Cyberdecks by washadjeffmad on Sunday July 30, 2023 @11:48AM (#36932458)
"an hour or two"

https://imgur.com/a/mzQpB1u

minimal prompting - just variations on "handheld electronic cyberdeck, netrunner OR cyperpunk"

Re:Cyberdecks by tetris11 on Sunday July 30, 2023 @11:54AM (#36932543)
Hauntingly beautiful, with a hint of blackberry beefiness. Are these the base prompts, or the refined ones?
Re:Cyberdecks by washadjeffmad on Sunday July 30, 2023 @12:29PM (#36932931)
No refiner, just base sdxl 1.0 + sdxl vae in automatic1111, 1024x1024, without lora, textual inversions, or embeddings, and largely 2M Karras. Vlad works well, and I'm still sussing out the character of sdxl for a comfui workflow while I wait on controlnet.

The seed seems to matter differently with sdxl, producing stronger but more consistent stylistic variations that the prompt can work with. For example, a recent one produced everything as aqueous media over line art on what looked like cotton rag. I didn't bother to record seeds before, but I'm starting a small list as I come across interesting ones.