Re:Using C++ as a scripting language, part 8
by deaddodo on Saturday July 29, 2023 @06:48AM
(#36918893)
The example you use seems to be specifically a "because I can" project. We can't be sure (because the code isn't available, obviously), but I would highly doubt there are any AA or AAA games built entirely in the scripting engine. However, many 4X games get pretty close (Paradox series, Civilization, the Endless games, HoM&M, AoW, etc).
> The whole project s 100% blueprint with no C++ being used. I think this project is a great example for the power of blueprint.
And that's a post from 2016. These days you can probably create entire games via visual scripting (https://unity.com/features/unity-visual-scripting) as long as they're not too bespoke or demanding.