News for hackers. Stuff that matters.
Re:Commander Keen's Adaptive Tile Scrolling by rasz on Thursday July 27, 2023 @11:47PM (#36902951)
unmatched, other than Golden Axe DOS port shipped a month before first Keen :-)
Re:Commander Keen's Adaptive Tile Scrolling by NovaDudely on Friday July 28, 2023 @02:37AM (#36903675)
Ha... look at that. Not bad at all! I wonder how many machines at the time could power through that? ;)

Talking about these little tile and scrolling tricks. Golden Axe on the Master System had to get around the sprite size limit by having the entirety of the graphics live on the background layer. This meant everything sat and moved in an 8x8 pixel grid. A neat little hack even if it made the whole thing a little chunky.

Re:Commander Keen's Adaptive Tile Scrolling by bzzzt on Friday July 28, 2023 @04:47AM (#36904385)
While I have a fondness for that game it really didn't come close to running as fluent as Keen on my 8MHz EGA machine at the time ;)