Re:Commander Keen's Adaptive Tile Scrolling
by Dwedit on Thursday July 27, 2023 @09:12PM
(#36902092)
What about Jazz Jackrabbit? That game had some seriously fluid VGA scrolling.
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Re:Commander Keen's Adaptive Tile Scrolling
by kemayo on Thursday July 27, 2023 @10:51PM
(#36902666)
Came out in 1994, which more or less aligns with OP's "well into the 1990s" timeline.
Re:Commander Keen's Adaptive Tile Scrolling
by marmakoide on Friday July 28, 2023 @04:19AM
(#36904241)
In 320x200 or 320x240 VGA, you could had essentially the same trick for scrolling window over the VRAM, checkout Mode X VGA. The Allegro library had baked-in support for that, at least in the early 2000's.