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Re:How Google set a trap for Pwn2Own exploit team by eftpotrm on Saturday March 10, 2012 @03:36PM (#3688658)
What for, though? I'm another Flashblock user and it seems to lose me ads and videos. The ads don't benefit me anyway, the videos are now capable of being deployed by other means; it's just the vendors haven't yet caught up.

Flash is on life support, and I don't see a way back for it.

Re:How Google set a trap for Pwn2Own exploit team by cheald on Saturday March 10, 2012 @05:18PM (#3688867)
Audio is a big one. The HTML5 audio APIs just haven't caught up yet. Live video, as mentioned elsewhere, is big as well. The vast majority of web games are still Flash, as well. Even video delivery is more robust with flash than with HTML5 - ever tried doing a preroll on an HTML5 <video> tag? Notice that it basically...doesn't work?

Flash is certainly has less of a monopoly on "interactive web content" than it once did, but it still fills an extremely important and currently unreplacable role on the web. To be ringing its death toll just yet is premature.

Re:How Google set a trap for Pwn2Own exploit team by wahnfrieden on Saturday March 10, 2012 @06:09PM (#3688998)
Indeed, the audio tag is basically entirely broken and unusable in a general sense... Most comical is android supporting the tag but not any audio decoding codecs.
Re:How Google set a trap for Pwn2Own exploit team by gduffy on Saturday March 10, 2012 @05:03PM (#3688838)
Live streaming. Especially low (well, lower than HLS for example) latency streaming.