Re:Egregoria is a city simulation with high granularity (in ...
by thelazyone on Sunday July 23, 2023 @02:45AM
(#36833094)
Aesthetically I can totally see how a 2D visualization could look great.
But then you end up with curved roads and buildings hiding other buildings and things become very confusing.
One interesting change (but it's a big one, at least aesthetically) would be to force a certain angle of view, rather than allow a complete pan-tilt. Something in a "total war" fashion, so to speak. Or - at least - allowing such camera to be used in the options.
From the player perspective, 3D is the norm these days. It looks better, it's usually more intuitive and 2D is usually a bunch of tricks to fake 3D anyway.
From a developer perspective, 3D fits my brain better as I can translate real concepts better. To me, it feels easier modelling in blender and apply physically based rendering rather than learning lots of 2D techniques to have a consistent good looking art style.