Re:Egregoria is a city simulation with high granularity (in ...
by kaffeeringe on Saturday July 22, 2023 @07:10PM
(#36830852)
I wish, it was possible to build a city that is not car-centric.
[ Parent
| on HN ]
Re:Egregoria is a city simulation with high granularity (in ...
by AlecSchueler on Saturday July 22, 2023 @07:25PM
(#36830964)
We need City Builder Netherlands.
Re:Egregoria is a city simulation with high granularity (in ...
by GenerocUsername on Saturday July 22, 2023 @08:01PM
(#36831221)
Try Banished.
It's like 10 years old, but kind of scratches that simple old lifestyle itch without any war or fighting elements
Re:Egregoria is a city simulation with high granularity (in ...
by AlecSchueler on Sunday July 23, 2023 @04:50AM
(#36833635)
I'm looking for something post-auto, not pre-auto. I'll definitely give it a look though.
Re:Egregoria is a city simulation with high granularity (in ...
by micromacrofoot on Saturday July 22, 2023 @07:25PM
(#36830969)
yeah bummed that skylines 2 won’t have cycling at launch… are there any good road + pedestrian + cyclist simulators?
Re:Egregoria is a city simulation with high granularity (in ...
by sirpalee on Monday July 24, 2023 @07:50PM
(#36855829)
A|B Street does some of that, but it is not a game: https://github.com/a-b-street/abstreet
Re:Egregoria is a city simulation with high granularity (in ...
by camel-cdr on Saturday July 22, 2023 @07:50PM
(#36831150)
smh You can't make the game to easy.
Re:Egregoria is a city simulation with high granularity (in ...
by Uriopass on Saturday July 22, 2023 @08:11PM
(#36831274)
It is definitely my ambition to implement public transportation but it is much harder to implement than cars. I live in Paris so I know what a non-car-centric city looks like and all the complexities around it (not to say I don't like it!).
With cars, anyone can go anywhere without thinking much, although it is a bit of an overstatement considering the time I have spent fighting gridlocks.
Re:Egregoria is a city simulation with high granularity (in ...
by aylmao on Saturday July 22, 2023 @09:33PM
(#36831753)
The simulation is probably not as accurate as modern city-builders, but this is one of the reasons SimCity 4000 Rush Hour is still my favourite game in the genre.
Roads and cars still form a core part of the game, it doesn't support pedestrian-only streets or bikes, but density is so much easier to achieve. That + the grid means cities don't end up looking "suburban" and "car-centric".
Re:Egregoria is a city simulation with high granularity (in ...
by minsc_and_boo on Tuesday July 25, 2023 @01:48PM
(#36866391)
It was possible in some of the SimCity's IIRC, where you build a network of subways instead of roads.