https://www.dexerto.com/diablo/diablo-4-couch-co-op-platform...
Diablo 3, especially with real money used to buy equipment, turned the CharOp into a core aspect of the game. If you didn't pay attention to that aspect the game could be mercilessly hard. So I couldn't just mindlessly play, I had to pause half way through the dungeon to go further tune all my gear across a dozen different dimensions.
The extra cognitive load means there's more steps between me sitting down and engaging something fun. If I have an hour to play a game having to spend ten minutes out of that time dealing with loot is just a tax on fun. It's bad enough that unless I play every day I have to wait some unbounded amount of time waiting for updates because of the forced online component.
Endlessly repeating one-armed bandit gameplay, throw battle passes on top and boom Bobby Kotick can show shareholders how successful the game is.
Why gaming sucks in '23 …it's the money.