In my reviews, when I look at the tests, I put on a test engineer hat. Testers like to do things like give an empty value where one is supposed to be required by the business logic, a negative or other out-of-range value, an emoji or other wonky unicode in text. Just basic stuff to a test engineer, but lots of programmers only write tests for the expected happy path, and maybe one or two cases for common alternate paths. The most common failures I find are in handling dates and date comparisons.
I've been wanting to add more fuzz testing to the tests I write, but I haven't quite gotten my head around how to do it effectively.
if not something:
# Unhappy case
else:
# Happy case
To: if something:
# Happy case
else:
# Unhappy case
This is the exact kind of rule that some people feel needs to be applied globally and will run into conflicts with rules like "put the shorter case first" so people aren't having to keep multiple cases in their mind at once.In short it's a preference masked as a best practice, and putting it under the same kind of "oh we should change it for the boy scout rule" logic as things like "Maybe let's not have 1000 line methods" is the exact kind of performative review being complained about.
if not something:
# Unhappy case
return
# Happy caseIt's mainly avoiding the "if not else" pattern in 1 condition. I haven't met anyone who fully agrees that it's easier to read than "if happy else unhappy" or returning early with whatever condition makes sense for the function.
You can use code formatting and linting tools to automate the low hanging fruit but there's still opportunities to offer feedback that could be considered nitpicking but IMO isn't.
For example variable names, breaking up long functions, not enough test coverage which hints maybe the author didn't consider these cases or changing this type of code:
To: If you have 10 devs working on a project you're going to get 10 different ways of thinking. If you're working on a 10 year old code base with a million lines of code and you don't address things that could sometimes feel like nitpicking then you wind up with a lot of technical debt and it makes it harder to work on the project.I like when people comment on my code and find ways to improve it in any way shape or form. I don't care if they have 5, 10 or 15 years less experience. I treat it like a gift because I'm getting to learn something new or think about something from a perspective I haven't thought of.