Re:Game tutorials should be easily skipped. Why is that so h...
by majewsky on Sunday July 16, 2023 @04:44PM
(#36751224)
> If the mechanics need such a long explanation, they’re probably bad.
Or you're not part of the target audience. For a AAA title, I agree. But I wouldn't blame, say, Crusader Kings for having complex mechanics because that's the entire point of the thing.
Re:Game tutorials should be easily skipped. Why is that so h...
by AmericanChopper on Sunday July 16, 2023 @08:38PM
(#36752838)
I didn't say complex mechanics are bad, just that if you require your players to sit through a training session before they play the game, then you've probably designed your game poorly. Elden Ring has rather complex mechanics, with all of the gear and ability interactions, but the tutorial is mostly just the gameplay, and the skippable tutorial at the beginning is just a short section of gameplay with pop-up tips.
The extra long exposition that’s basically an extended cut scene with forced interaction is an even worse trend imo. I played the new God of War for about an hour before getting bored of the horrifically bad story telling and uninstalling it. If you want to tell a story with a video game, then do it with the video game. If I want to play a video game, then I want to play a video game, not spend hours wandering between extra long cut scenes. Kojima is the only person I’ve ever forgiven for this sin, but I think that’s just because he crosses over some so bad it becomes good boundary.